Dynamic Shadowmapping in 3DGS

17 09 2007

This is my first try on dynamic shadowmapping in 3DGS:

After I asked BoH_Havoc about dynamic shadowmapping, he leaded me to this great tutorial. I understood nearly everything and converted the given code for the use with 3DGS. I had some small problems for wich I got great help from BoH_Havoc (again, thank you such a lot). Afterwards, I tried to soften it a bit. I think it looks good, but my way to blur it causes this kid of “Halo-Effect” around the models. I´m still working on it, but I think to try myself on a more advanced algorythm soon ;)

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4 responses

18 09 2007
Lost Climate

would you mind sharing some stuff on it to us on the forums?

18 09 2007
slindev

Maybe later, but not yet :P
It should be easy to understand and convert the tutorial with some basic shaderknowledge.
It really wasn´t that hard ;)

18 10 2007
Chris

Did you create a dll plugin with c++ and directX to achieve this or did you just use (3dgs’s) c-script and shader code?
Greetings Chris

18 10 2007
slindev

It is c-script and some hlsl code only ;)

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