ShaderConvertions V1.6

11 07 2007

Okay, I added one more shader (BumpyGlossyMetal) and made the other shaders to support an glossmap wich has to be in the alphachannel of the maintexture. Read the rest of this entry »





Two lights, sun and fog!

8 07 2007

I added support for two lightsources and fog to the first shaders I converted from the NVIDIA Shader Library. Read the rest of this entry »





NVIDIA Shader Library

5 07 2007

I just found this very big collection of amazing shaders and decided to convert them for the use with 3DGameStudio.

The first shaders I converted are relief-, parallex- and Read the rest of this entry »








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