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	<title>Slin Game Dev</title>
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	<link>http://slindev.wordpress.com</link>
	<description>Documentation of my work especially with 3DGS</description>
	<lastBuildDate>Sat, 22 Sep 2007 15:44:55 +0000</lastBuildDate>
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		<title>Slin Game Dev</title>
		<link>http://slindev.wordpress.com</link>
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	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://slindev.wordpress.com/osd.xml" title="Slin Game Dev" />
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		<item>
		<title>Big Update about Chopper-Zone!</title>
		<link>http://slindev.wordpress.com/2007/09/22/big-update-about-chopper-zone/</link>
		<comments>http://slindev.wordpress.com/2007/09/22/big-update-about-chopper-zone/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 15:28:59 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Chopper Zone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/09/22/big-update-about-chopper-zone/</guid>
		<description><![CDATA[Many things were done in the last weeks. We found the excelent model creator Fuxerz, who already created a new helicopter and some buildings. Here are four new clips. The one on top is the newest: Here are some new screenshots:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=18&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/09/22/big-update-about-chopper-zone/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img293.imageshack.us/img293/5541/waterv2presentationpc7.jpg" medium="image">
			<media:title type="html">Water and Shoreline</media:title>
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	</item>
		<item>
		<title>The Postprocessing Collection</title>
		<link>http://slindev.wordpress.com/2007/09/19/the-postprocessing-collection/</link>
		<comments>http://slindev.wordpress.com/2007/09/19/the-postprocessing-collection/#comments</comments>
		<pubDate>Wed, 19 Sep 2007 20:20:28 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/09/19/the-postprocessing-collection/</guid>
		<description><![CDATA[Yesterday, I released a postprocessing collection. It has still some problems wich I´ll hopefully get fixed soon&#8230; And I hope to expand the collection in the next months, because of many usefull but not included effects, wich can be found on the net&#8230; Here is a short extract from the Readme: Hey, I proudly present [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=17&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/09/19/the-postprocessing-collection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

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		<item>
		<title>Dynamic Shadowmapping in 3DGS</title>
		<link>http://slindev.wordpress.com/2007/09/17/dynamic-shadowmapping-in-3dgs/</link>
		<comments>http://slindev.wordpress.com/2007/09/17/dynamic-shadowmapping-in-3dgs/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 21:17:59 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Softshadows]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/09/17/dynamic-shadowmapping-in-3dgs/</guid>
		<description><![CDATA[This is my first try on dynamic shadowmapping in 3DGS: After I asked BoH_Havoc about dynamic shadowmapping, he leaded me to this great tutorial. I understood nearly everything and converted the given code for the use with 3DGS. I had some small problems for wich I got great help from BoH_Havoc (again, thank you such [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=16&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/09/17/dynamic-shadowmapping-in-3dgs/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
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	</item>
		<item>
		<title>Reflecting Water for all 3DGS Editions!</title>
		<link>http://slindev.wordpress.com/2007/09/16/reflecting-water-for-all-3dgs-editions/</link>
		<comments>http://slindev.wordpress.com/2007/09/16/reflecting-water-for-all-3dgs-editions/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 19:45:20 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/09/16/reflecting-water-for-all-3dgs-editions/</guid>
		<description><![CDATA[By accident rvL_eXile and I noticed, that 3DGS 6.60 Extra supports effects using the fixed function pipeline. After a lot of testing I got a ffp water effect wich was written by Steempipe to work (Link ) for everyone. Just one or two days before, ChrisB released his great render to texture plugin for free. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=15&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/09/16/reflecting-water-for-all-3dgs-editions/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img167.imageshack.us/img167/1341/v1finalshot1ar8.jpg" medium="image">
			<media:title type="html">reflecting ffp water in A7 Comm</media:title>
		</media:content>

		<media:content url="http://www.coniserver.net/ubbthreads/images/graemlins/tongue.gif" medium="image" />

		<media:content url="http://static1.filefront.com/ffv6/graphics/b_dl_now.gif" medium="image">
			<media:title type="html">Water for Everyone</media:title>
		</media:content>
	</item>
		<item>
		<title>Tutorial: How to add a Shadowmap to a Shader</title>
		<link>http://slindev.wordpress.com/2007/09/16/tutorial-how-to-add-a-shadowmap-to-a-shader/</link>
		<comments>http://slindev.wordpress.com/2007/09/16/tutorial-how-to-add-a-shadowmap-to-a-shader/#comments</comments>
		<pubDate>Sun, 16 Sep 2007 18:10:07 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/09/16/tutorial-how-to-add-a-shadowmap-to-a-shader/</guid>
		<description><![CDATA[The English Version is further down! Download the level here. Downloade das Level hier. Öffne die ShaderTest.wmp und starte den Level. Du wirst sehen (bewegen mit wasd und der Maus), dass zwar der Shader funktioniert, es allerdings keine Schatten gibt, die sonst bei „Blockleveln“ üblich sind. &#160; Um dies nun zu erreichen muss, die Farbe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=14&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/09/16/tutorial-how-to-add-a-shadowmap-to-a-shader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>
	</item>
		<item>
		<title>Dusmania 9.0</title>
		<link>http://slindev.wordpress.com/2007/08/06/dusmania-90/</link>
		<comments>http://slindev.wordpress.com/2007/08/06/dusmania-90/#comments</comments>
		<pubDate>Mon, 06 Aug 2007 22:17:12 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Chopper Zone]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/08/06/dusmania-90/</guid>
		<description><![CDATA[I´ve been there this year It was a great event with many interesting presentations and people. Here are the few photos I took (I just noticed that they are all made from my seat and are only fife&#8230;^^): The last three photos are done at about 5 o´clock am You can find the photos token [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=13&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/08/06/dusmania-90/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img339.imageshack.us/img339/5386/img0380fn9.jpg" medium="image" />

		<media:content url="http://img510.imageshack.us/img510/8107/img0381xu6.jpg" medium="image" />

		<media:content url="http://img524.imageshack.us/img524/5927/img0382we3.jpg" medium="image" />

		<media:content url="http://img110.imageshack.us/img110/9891/img0383sd4.jpg" medium="image" />

		<media:content url="http://img266.imageshack.us/img266/8706/img0384vy5.jpg" medium="image" />

		<media:content url="http://img261.imageshack.us/img261/7331/shot0gf0.jpg" medium="image">
			<media:title type="html">My Splitscreen Minigame</media:title>
		</media:content>

		<media:content url="http://static.filefront.com/ffv6/graphics/b_dl_now.gif" medium="image" />
	</item>
		<item>
		<title>Massive 3DGS Shadercollection</title>
		<link>http://slindev.wordpress.com/2007/07/23/massive-3dgs-shadercollection/</link>
		<comments>http://slindev.wordpress.com/2007/07/23/massive-3dgs-shadercollection/#comments</comments>
		<pubDate>Mon, 23 Jul 2007 01:17:44 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/07/23/massive-3dgs-shadercollection/</guid>
		<description><![CDATA[When I started with 3DGameStudio and creating games on my own nearly 4 Years ago, I was fascinated about Shaders but I only had A5 Standart so I couldn´t use any. But I started to collect everyshader wich was posted in the Forum that seemed to look good. Instead of getting confirmed (I don´t believe [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=12&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/07/23/massive-3dgs-shadercollection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img504.imageshack.us/img504/9149/mscqm6.jpg" medium="image">
			<media:title type="html">MSC Overview</media:title>
		</media:content>

		<media:content url="http://static.filefront.com/ffv6/graphics/b_dl_now.gif" medium="image">
			<media:title type="html">Massive 3DGS Shadercollection</media:title>
		</media:content>
	</item>
		<item>
		<title>First part: &#8220;vbomb.fx&#8221;</title>
		<link>http://slindev.wordpress.com/2007/07/12/first-part-vbombfx/</link>
		<comments>http://slindev.wordpress.com/2007/07/12/first-part-vbombfx/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 19:16:04 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/07/12/first-part-vbombfx/</guid>
		<description><![CDATA[At first download this shader from the NVIDIA Shader Library: http://developer.download.nvidia.com/shaderlibrary/packages/vbomb.zip This it what it looks like in NVIDIA FX Composer and how it should look, when we are done: Okay, lets start!!! -Create a new folder for this project and extract the files out of the .zip file into it. Delete the &#8220;CgFX&#8221;-folder because [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=11&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/07/12/first-part-vbombfx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://developer.download.nvidia.com/shaderlibrary/shaderPix/170/vbomb.jpg" medium="image">
			<media:title type="html">vbomb NVIDIA Image</media:title>
		</media:content>

		<media:content url="http://img404.imageshack.us/img404/4965/vbombfinaltk0.jpg" medium="image">
			<media:title type="html">vbomb 3DGS Final</media:title>
		</media:content>
	</item>
		<item>
		<title>ShaderConvertions V1.6</title>
		<link>http://slindev.wordpress.com/2007/07/11/shaderconvertions-v16/</link>
		<comments>http://slindev.wordpress.com/2007/07/11/shaderconvertions-v16/#comments</comments>
		<pubDate>Wed, 11 Jul 2007 18:56:18 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Shader]]></category>
		<category><![CDATA[Shader Convertions]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/07/11/shaderconvertions-v16/</guid>
		<description><![CDATA[Okay, I added one more shader (BumpyGlossyMetal) and made the other shaders to support an glossmap wich has to be in the alphachannel of the maintexture.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=10&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/07/11/shaderconvertions-v16/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img232.imageshack.us/img232/8894/v16shotla1.jpg" medium="image">
			<media:title type="html">ShaderConvertions V1.6</media:title>
		</media:content>

		<media:content url="http://static.filefront.com/ffv6/graphics/b_dl_now.gif" medium="image" />
	</item>
		<item>
		<title>Chopper-Zone Update</title>
		<link>http://slindev.wordpress.com/2007/07/10/chopper-zone-update/</link>
		<comments>http://slindev.wordpress.com/2007/07/10/chopper-zone-update/#comments</comments>
		<pubDate>Tue, 10 Jul 2007 19:27:05 +0000</pubDate>
		<dc:creator>slindev</dc:creator>
				<category><![CDATA[Chopper Zone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://slindev.wordpress.com/2007/07/10/chopper-zone-update/</guid>
		<description><![CDATA[I made some changes to the enemies (they hold distance to the player helicopter, so that they don´t crash into it, and they stop firing when the player heli is destroyed) and scaled the waterplane much bigger so that the transition between the level and the horizon gets together with the fog much more smooth. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=slindev.wordpress.com&amp;blog=1315068&amp;post=9&amp;subd=slindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://slindev.wordpress.com/2007/07/10/chopper-zone-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/deba56bba990187ee147f923707184e8?s=96&#38;d=identicon" medium="image">
			<media:title type="html">Slin</media:title>
		</media:content>

		<media:content url="http://img407.imageshack.us/img407/6561/choppernachtys4.jpg" medium="image">
			<media:title type="html">Chopper-Zone at night</media:title>
		</media:content>

		<media:content url="http://img407.imageshack.us/img407/1946/ffpwater1mh3.jpg" medium="image">
			<media:title type="html">Chopper-Zone FFP Water</media:title>
		</media:content>
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